F-10 Curriculum (V8)
F-10 Curriculum (V9)
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Find resources teaching students about copyright and plagiarism, support for efficient online search skills, and resources about digital privacy.
This PDF lists seven ways in which schools can support the Digital Technologies curriculum
This newsletter from the Digital Technologies in Focus project includes information about schools' projects, assessment tasks, artificial intelligence, augmented and virtual reality, the Australian Curriculum, and useful resources.
This newsletter from the Digital Technologies in Focus project includes information about schools projects, the Australian Curriculum, and useful resources.
Alyangula Area School is a government school located in Alyangula on Groote Eylandt, in the Northern Territory on the Traditional Lands of the Anindilyakwa People. Martin Levins is one of ACARA’s curriculum officers who works directly with the school to support the implementation of the Australian Curriculum: Digital Technologies. ...
This document presents the milestones in Faith Lutheran College's participation in the Digital Technologies in Focus project.
This document presents the milestones in Mossman State School's participation in the Digital Technologies in Focus project.
This document presents the milestones in St James Catholic College's participation in the Digital Technologies in Focus project.
This report provides details of Bethany Christian School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This document illustrates the network of people and resources that make up Green Hill Public Hill's Professional Learning ecosystem.
This PDF outlines South Kalgoorlie Primary School's proposal to participate in the Digital Technologies in Focus project.
This lesson builds on How can an AI recognise what is sees? It focuses on image recognition that involves feature extraction, object detection and classification, and introduces the idea that computers store and use data using 0s and 1s.
This is the third in a series of lessons to incorporate graphical user interfaces (GUIs) into your general-purpose programming. The series follows on from the Visual to text coding lesson series.
This report provides details of St Mary's Primary School's participation in the Digital Technologies in Focus project, including a Research question, criteria for success, data collection, resources, challenges, milestones and next steps.
This document presents the milestones in Wodonga South Primary School's participation in the Digital Technologies in Focus project.
This article explores the challenges associated with using knowledge from different domains (and people) to work on a common problem, issue or puzzle. It acknowledges that the differences in how disciplines structure their knowledge raise challenges when working across disciplinary boundaries. The article identifies these ...
We can program a computer to play music. Conventionally this is done by hard coding, which is the process of coding all possible expected behaviours. Alternatively, we can train an artificial intelligence (AI) computer about what notes go well with others, so it can play a duet with a human musician. Students can make their ...
A hands-on activity to practise training and testing an artificial intelligence (AI) model, using cartoon faces, including a discussion about sources of potential algorithmic bias and how to respond to these sources.
This lesson plan enables students to explore how Natural Language Processing (NLP), a subset of Artificial Intelligence (AI), is used to assess and categorise a user’s online comments. (AI is the ability of machines to mimic human capabilities in a way that we would consider 'smart'.)
Discuss emotions as a class, and introduce the idea of artificial intelligence (AI). This lesson can also be used to introduce image classification – a key application of AI. Developed in collaboration with Digital Technologies Institute.